It was there when she was found, six years old, at the site of a double homicide, an event she only learned about after reading some documents after her mother died. One is a strange tattoo, the Mark, on her back. It’s not just about curating the setting for the comfort of gamers, it’s about curating the community for the comfort of gamers.Detective Dana Rohan, our narrator, is a good cop because she has two secrets. But by having the Confederacy lose, it loses a lot of lustre for people who might actually want to use this setting to celebrate the confederacy. The Weird West certainly remains a problematic setting even in the new lore. Likewise, there have been people in this thread who seem to like Deadlands because they liked the historical confederacy. And it has attracted a sizeable segment of the fandom who like the setting specifically because they like fascism, satire be damned. It’s that Fascism is the central theme of 40k, even if it was originally intended as satire. My point about 40k isn’t to say that 40k is Fascist and Deadlands isn’t. But there’s a world of difference, especially in a post-war setting. Historically, would there have been a lot of overlap? Sure. But “Southerner” and “Confederate” are not synonyms. I wouldn’t be surprised if Shane saw a few players who were a little too keen to play a Texas ranger for the wrong reasons. I don’t know that the creators made this decision just for the comfort of your average player. Warhammer 40k has a huge fascist problem, because there are guys who unironically consider the fascist Imperium to be the good guys, never mind the utterly dystopian setting. Like… the historical confederacy, not the fictitious one of Deadlands.Īnd that can be a real problem in these sorts of settings. These are good guy confederates now.”Įven in this thread, I’ve seen one person critical of the new lore posting Confederacy apologia. It was a central tension of the game, that ran through a lot of the material.įor a lot of people, the confederacy and slavery are inextricable, and yet the old setting assured us that, “No no. I think the big difference is that, while yes, the game ignores a lot of vile aspects of US History, the Confederacy was made central - it couldn’t be ignored. So, my main gripe is really the idea that something closer to real world history being a safer, more comfortable setting for an RPG, because it can only be so if you ignore all the bad stuff. So when I first encountered Deadlands, I found the idea of a Divided States of America very intriguinging, as an rpg setting, and I still do, not least of which because of how northern and southern societies would evolve (one of the reasons I love Deadlands Noirz and all the 20th century lore about North, South, Mexico, etc, in all the HoE books). Which includes the thesis that the Confederates lost the war, and won the peace. Like, middle school history (as well as my first college American history course), went extensively into slavery, Jim Crow, the Lost Cause and how it was constructed, etc. My background, when I forst encountered Deadlands was that the Lost Cause was BS, had read extensively on the Civil War and Old West (pretty sure the first history book I read cover to cover was the Time Life book on the Vicksburg campaign).
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